AI Insights · Timothy · July 2023
Top 5 Racing Games in Chile Q2 2023: Unified Platform Performance
Discover the top-performing racing games in Chile for Q2 2023, including their download, revenue, and active user trends. Data provided by Sensor Tower.
During the second quarter of 2023, the top 5 racing game applications in Chile on a unified platform (both iOS and Android) showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Mario Kart Tour from Nintendo Co., Ltd. saw a notable increase in weekly revenue, peaking at approximately $4.7K in the last week of June. Weekly downloads reached their highest at around 24.6K in late April, followed by a gradual decline to roughly 12K by the end of June. The game maintained a strong active user base, peaking at 76.7K in early May and stabilizing around 67K towards the end of the quarter.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced fluctuations in weekly revenue, with a peak of $3.1K in early April and a low of $1.2K mid-quarter. Download numbers saw a significant spike to 3K in mid-June, while active users increased steadily, reaching a high of approximately 11.6K by mid-June before settling at around 10.5K at the quarter's end.
Asphalt Legends Unite from Gameloft had a mixed quarter. Weekly revenue varied, peaking at nearly $3K in the final week of June. Downloads fluctuated, with a high of about 5K in mid-June and a low of 3K earlier in the quarter. Active users remained relatively stable, peaking at 17.8K in early April and ending the quarter with around 14.6K.
Need for Speed No Limits by Electronic Arts saw a steady revenue trend, with a peak of around $2.2K in early May. Downloads surged to approximately 14.4K in early June, while active users peaked at 54.8K in early June, before stabilizing at around 35.6K towards the end of the quarter.
CarX Street from CarX Technologies showed a notable increase in weekly revenue, peaking at $1.7K in early May. Downloads reached a high of 5.5K in early May, followed by a decline to around 900 by the end of June. Active users peaked at 19K in early May and settled at approximately 15K by the quarter's end.
For more detailed insights and data on these top-performing racing games, visit Sensor Tower.